Tag: HTML5

The main element

Ever since the HTML5 Boilerplate debut, we’ve all likely been using some form of <div id=”main” role=”main” /> in our documents. If you took some time to research what the role=”main” bit was all about, you’d find that it’s intended to be the main content of a document. Sweet! For various reasons, though, a number […]

Posted: January 15, 2013

50 Performance Tricks to make your HTML5 Applications and Sites faster

BUILD 2012: 50 Performance Tricks to make your HTML5 Applications and Sites faster – IEBlog – Site Home – MSDN Blogs. Performance is always a concern (as it should be). Building performant, browser-based implementations is an exciting world to live in, especially since new tools are showing up very consistently. In this talk from BUILD […]

Posted: December 03, 2012

Creative Sandbox by Google

Digital Creativity Guidebook | Creative Sandbox by Google. Wow. Quite the display of front end development.

Posted: November 27, 2012

‘HexGL’ is a ‘Wipeout’ clone built with HTML5

Play this: 'HexGL' is an unabashed 'Wipeout' clone built with HTML5, JavaScript, and WebGL | The Verge. I know I romanticize a lot about writing games in HTML5 with supporting technologies but with things like this I’m further convinced that we’re at a turning point in gaming here. At first I thought it was silly […]

Posted: September 04, 2012

Real Time Multiplayer in HTML5

Real Time Multiplayer in HTML5 – Build New Games. This article is quite astonishing. One of the biggest deals about gaming in the browser being so potentially awesome is the nearly built in ability for multiplayer gaming. As this article outlines, it’s not quite that simple, but the prospect of it is stellar.

Posted: July 19, 2012

The Pain of HTML5

The Pain of HTML5 | Platformability. I love this piece. While I tend to gush and project nothing but love for HTML5, there is still a ton of work left to do. Don’t get me wrong, I’m not trying to pull a 180 and take back all the good I feel for HTML5, but this […]

Posted: July 17, 2012

Why HTML5 will succeed for gaming

Gamasutra: Austin Hallock’s Blog – Why HTML5 will succeed for gaming. I tend to agree with the overarching message of this article. While I don’t feel HTML5-based gaming media has come anywhere close to what it can potentially be, I think there are a ton of people working to establish just that. I love the […]

Posted: July 17, 2012

dancer.js

http://jsantell.github.com/dancer.js/ Impressive. I’m still collecting these resources in hopes of some day building something game-like using purely Web technologies. While the goal feels really (really) lofty at this point I can’t help but to be super interested in these projects not only for the end product but also to poke around the source and see […]

Posted: July 09, 2012

wysihtml5 – A better approach to rich text editing

wysihtml5 – A better approach to rich text editing. WYSIWYG is still a topic of conversation, and it’s because of innovation like this. I’m really liking this project at first glance. It’s not so different from your average WYSIWYG editor aside from the fact that it’s likely a fraction of the payload. What I like […]

Posted: May 22, 2012

Using HTML5 localStorage on a form

Using HTML5 localStorage on a form | Thomas Hardy – Web Developer. While localStorage has gone under a bit of scrutiny fairly recently for being ill-performant, this use case seems to fit just right. The demo outlines how you could make use of localStorage to save entered form data in case of the erroneous back […]

Posted: April 17, 2012