Tag: game
Making and Remaking Karateka
This, to me, is brilliant. I stopped gaming probably about a year ago but will likely always have a fringing interest in it. Pieces like this make me want to dive in head first.
Posted: January 24, 2013
Voxel.js: A Minecraft-like Block Based Game Engine
Just when I thought my intrigue with JavaScript game development had subsided so I could actually get some work done I see something like this. This is super sweet. I don’t even game that much anymore and I’ve never played Minecraft but I sincerely appreciate the work that went into this. If you want to […]
Posted: January 17, 2013
‘HexGL’ is a ‘Wipeout’ clone built with HTML5
Play this: 'HexGL' is an unabashed 'Wipeout' clone built with HTML5, JavaScript, and WebGL | The Verge. I know I romanticize a lot about writing games in HTML5 with supporting technologies but with things like this I’m further convinced that we’re at a turning point in gaming here. At first I thought it was silly […]
Posted: September 04, 2012
Real Time Multiplayer in HTML5
Real Time Multiplayer in HTML5 – Build New Games. This article is quite astonishing. One of the biggest deals about gaming in the browser being so potentially awesome is the nearly built in ability for multiplayer gaming. As this article outlines, it’s not quite that simple, but the prospect of it is stellar.
Posted: July 19, 2012
The guide to implementing 2D platformers
The guide to implementing 2D platformers | Higher-Order Fun. I’ve got this nagging desire to build a 2D game in HTML5/JavaScript but truthfully I haven’t quite made any steps forward in that department, I’ve been too distracted by continually researching JavaScript itself. This article reinvigorated that for me though. It’s a super in depth look […]
Posted: May 24, 2012
VIM Adventures
VIM Adventures. Haha this is pretty neat. I have a running joke with some vim-using friends about how I just can’t get behind the workflow. I’m a long time text editor recently converted to IDE person who understands why people like vim, it’s just not for me. If you’re determined to give vim a run […]
Posted: April 24, 2012
Adobe roadmap for the Flash runtimes
Adobe roadmap for the Flash runtimes | Adobe Developer Connection. This is an interesting skim-through. It looks like Adobe is going to shift Flash into focusing on gaming and “premium” video for the next decade. I can understand wanting to hold on to gaming, as the HTML5 game development space has
Posted: February 23, 2012
The top 20 HTML5 games
The top 20 HTML5 games | Feature | .net magazine. Here’s a quick little fact: I hope to someday come up with a game idea and build it using HTML, CSS, and JavaScript. I don’t want to use jQuery or one of the (awesome looking) front end game engines beginning to mature, I want to […]
Posted: January 30, 2012
Cut the Rope in HTML5
Cut the Rope This is pretty neat, and a good promotion from the IE team. To help promote the platform preview, they’ve recreated the popular iOS game Cut the Rope in HTML5. Even more interesting though, is the entire subsite dedicated to development of the game. To develop the game, the Objective-C was ported to […]
Posted: January 10, 2012